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Players can access the building survival guide by pressing B. Long pressing X allows the player to switch between guide modes to access more blueprints. When the desired blueprint is selected, players can place the object in an appropriate area, which shows as a white, translucent version of the final item. If it appears red, there is either not enough room, or the area is not appropriate for the object.


Shelter[ | ]

Hunting Shelter[ | ]

  • Craft Requirement: 5 Logs, 6 Sticks, 7 Rocks

An immediate upgrade from a Tarp Tent which allows a player to save and sleep with minimal resources required. Cutting down a single tree and scavenging a small area will quickly provide the resources required.

Small Log Cabin[ | ]

  • Craft Requirement: 75 Logs

A prefab structure measuring 2x1 logs. There is enough room for a bed, shelf, and fire. Due to the cost, this is not the most friendly first structure to make. Solar Panels also cannot be used with this structure.

Lean To[ | ]

  • Craft Requirement: 53 Logs

A prefab structure measuring 2x1 logs. This structure can be easily added on to for more space and allows for many furniture options, but lacks security due to the open front with no lockable door.

Lookout Tower[ | ]

  • Craft Requirement: 60 Logs, 1 Rope

A prefab 1x1 log tower. There is enough room for a bed, wall shelf, and fire. Due to the cost, this is not the most friendly first structure to make. but it provides a high vantage point for ranged combat or a scouting location for enemies.


Tree Shelter[ | ]

Tree Shelter 1[ | ]

  • Craft Requirement: 70 Logs, 1 Rope

A prefab Tree Shelter measuring 2x2 logs. The additional space and security that comes with a treehouse makes this a good first permanent shelter. It is also cheaper than the Small Log Cabin Even though one side is open, a fire provides warmth in the winter and there is room for multiple shelves, beds, and a fire. The additional height can also help when creating a zipline.

Tree Shelter 2[ | ]

  • Craft Requirement: 96 Logs

A prefab Tree Shelter measuring 2x2 logs, but the L shaped design renders the porch almost unusable. The additional space and security that comes with a treehouse makes this an ok first permanent shelter. The additional cost may be worth it if you want a completely enclosed structure off the ground. There is still room for a bed, a few shelves, and a fire.

Small Treehouse Platform[ | ]

  • Craft Requirement: 7 Logs, 1 Rope

This basic platform provides an expedient, safe location off the ground. A bed and fire can be placed for a quick campsite. The height and ease of resources make this structure a good option for zipline stops.

Large Treehouse Platform[ | ]

  • Craft Requirement: 35 Logs, 1 Rope

This platform provides a spacious, safe location off the ground. Beds, Shelves, and a fire can be placed to make a campsite. The height and extra space makes this structure a good option for zipline stops.


Furniture[ | ]

Stick Bed[ | ]

  • Craft Requirement: 16 Sticks, 1 Duct Tape

Allows players to save and sleep.

Stick Chairs[ | ]

  • Craft Requirement: 14 Sticks

A basic chair that allows players to sit and rest. When near a lit fire, players will regain energy slowly.

Bone Chair[ | ]

  • Craft Requirement: 15 Bones, 1 Skull

A fancy chair made from the bones of your enemies that allows players to sit and rest. When near a lit fire, players will regain energy slowly.

Bone Chandelier[ | ]

  • Craft Requirement: 19 Bones, 9 Skulls

A fancy light source made from the bones of your enemies.

Wall Torch[ | ]

  • Craft Requirement: 1 Stick, 1 Cloth

A basic light source that can be mounted on walls.

Ceiling Skull Lamp[ | ]

  • Craft Requirement: 1 rope, 1 Skull

A fancy light source made from the bones of your enemies that can be mounted on a ceiling.

Bench[ | ]

  • Craft Requirement: 2 logs, or 2 1/2 Logs and 1 Log Plank

A bench allows for 2 players to sit and rest. If Near a lit fire, players will regain energy slowly.

Table[ | ]

  • Craft Requirement: 3 Logs

A piece of furniture that currently serves as decoration only.


Storage[ | ]

Stick Storage[ | ]

  • Craft Requirement: 6 Sticks
  • Capacity: 30 Sticks

Bone Storage[ | ]

  • Craft Requirement: 7 Sticks
  • Capacity: 50

Rock Storage[ | ]

  • Craft Requirement: 7 Sticks
  • Capacity: 17 Rocks

Log Storage[ | ]

  • Craft Requirement: 8 Sticks
  • Capacity: 6 Logs

Large Log Storage[ | ]

  • Craft Requirement: 40 Sticks
  • Capacity: 24 Logs

Shelf[ | ]

  • Craft Requirement: 2 Logs or, 2 3/4 Log Planks, 3 1/2 Log Planks
  • Capacity: 12 Storage slots (4 per shelf) for multiple items

Wall Shelf[ | ]

  • Craft Requirement: 2 Sticks, 1 Log or 1 1/2 Log Plank (Note: Use leftover 1/2 planks from building Shelves for efficiency)
  • Capacity: 4 Storage Slots for multiple items

Drying Rack[ | ]

  • Craft Requirement: 13 Sticks
  • Capacity: 6 Food

Drying racks are a craftable structure that may be used to store meat (including limbs, heads and raw meat) and raw fish preventing rotting and drying raw foods over time. Drying racks allow for the creation of non-spoiling edible meats, and are particularly useful for building up a stock of food before winter sets in. Due to the buddy nature of shelves and non perishable foods, Drying Racks are preferable for food storage.

Raw Meat -> Dried Meat

Raw Fish -> Dried Fish

Armor Rack (used to be Mannequin)[ | ]

  • Craft Requirement: 20 Sticks, 5 Duct Tape
  • Capacity: 10 Armor pieces

What used to be the mannequin is now called the Armor Rack (updated in Patch 03).

The Armor Rack is a craftable structure that is used to store armor that the player crafts (10 Bone Armor, 10 Creepy Armor, 10 Tech Armor, 10 Hide Armor and 10 Leaf Armor).

Utility[ | ]

Rock Path[ | ]

  • Craft requirement: ∞ Rocks (Varies on length, 4 rocks per "section")

Purely a decretive path for your base made of rocks.

Indents snow to be seen in winter and potentially making items easier to see.

Stick Path[ | ]

  • Crafting requirement: ∞ Sticks (varies on length, 4 sticks per "section")

Purely a decorative path for your base made of sticks.

Indents snow to be seen in winter and potentially making items easier to see.

Rain Catcher[ | ]

  • Craft requirement: 16 sticks 1 turtle shell

Collects clean water during rain. The rain catcher is unusable during winter. The rain catcher is also unaffected by the snowy climate in the mountains if a person decides to build a base there, only freezing during the winter and only collecting water when it snows.

Stone Fireplace[ | ]

  • Craft requirement: 42 stones

The player can use the fireplace to heat up a structure. It can also be used for cooking in the same way as a basic fire.

Bird House[ | ]

  • Craft requirement: 18 sticks

Used to passively collect feathers from birds.

Scarecrow[ | ]

  • Craft requirement: 14 sticks 4 tape

Basic Log Sled[ | ]

  • Craft requirement: 33 sticks

The basic log sled can be used to transport up to 8 logs at a time.

Log Sled[ | ]

  • Craft requirement: 60 sticks, 2 cloth, 3 logs, 4 duct tape and 2 skulls

The log sled is an overall improved version of the basic log sled. It allows players to carry 12 logs or 28 stones, 40 rocks, 160 sticks and 100 bones on its sides as well as featuring skull lamps as "headlights" (pun intended).

Gardening[ | ]

Standing Planter[ | ]

  • Craft requirement: 18 sticks

The player can grow several plants and mushrooms with the planters. Berry bushes require seeds to be planted while the mushrooms themselves can be used as seeds. Some plants can only be harvested once, where as others continue to produce after being harvested.

Wall Planter[ | ]

  • Craft requirement: 16 sticks


Traps[ | ]

Small Animal Trap[ | ]

  • Crafting requirements: 14 sticks

These traps are used to catch small animals like rabbits, squirrels, and any other small animal unfortunate enough to trigger the mechanism. It’s a fairly simple trap, with a Stick propping up the cage that will allow the trap to drop on the animal. This will cause it to fall on the target, trapping them until the player resets the trap.

Fish Trap[ | ]

  • Crafting requirements: 25 sticks

The Fish Trap is similar to the Small Animal Trap in its simple construction and the type of meat that it brings in, providing a consistent source of meat for those who are willing to keep checking the traps. It can hold five fish at a time.

Bird Trap[ | ]

While not technically a trap in the same way the others are, this small craftable structure works great in two different ways. It will spook any Cannibals that come near your base, and it will also work to attract birds who will land on the skull. This will provide the player with a great source of Feathers for Arrows and meat to keep you fed.

This structure is as simple to build as it appears, with a description of it being shown in the building book. Players will need to place a Stick on the ground vertically, with a Skull on the top. The three Rocks at the bottom are optional, but they will provide stability to the stick and keep it from being knocked over.

Bonemaker Trap[ | ]

  • Crafting requirements: 2 sticks, 3 leaves, 3 rocks, 1 vodka bottle, 1 rope

This is one of the blueprint traps that’s meant to fight against the larger prey on the island by doing exactly what the name says. When triggered, this trap will spring up and erupt fire from a port in the center, setting whatever runs through it on fire. After killing a Cannibal, this trap can continue to burn them until they’re reduced to a pile of Bones.

The Bonemaker requires a variety of basic ingredients like Sticks, Leaves, Rope, and Rocks. One of the harder-to-get crafting ingredients is Vodka Bottles, and you may or may not have spawned with some when you begin the game. You’ll find some throughout the rest of the game, but it’s not an actively available resource, so make sure you like where the trap is placed. Thankfully, you don’t need to refill the vodka with each use.

This is the only trap that poses a danger to the player who makes it as well, setting them on fire for a considerable period.

Fly Swatter Trap[ | ]

  • Crafting requirements: 10 sticks, 3 rocks, 1 rope

These traps fling upward, damaging enemies and knocking them back when they walk into them. If you place them around the main entry position of the Cannibals, it’s likely that you can stand behind them and unleash arrows on your enemies. They’ll need to be reset after each use like all the other traps, so make sure you’re planning your defenses carefully.

This is a simple big trap that can be used against the different cannibals or Mutants that might find their way to your base. This is a much more affordable trap compared to the Bonemaker, which will be much more strenuous on resources.

Spring Trap[ | ]

  • Crafting requirements: 7 sticks, 1 turtle shell, 2 wire

The spring trap is similar to the glider launcher, however much smaller and less powerful. It can launch enemies and players in the air, applying damage only to enemies and possibly even killing them.

Hokey Pokey Trap[ | ]

  • Crafting requirements: 6 logs, 3 rope, 10 sticks, 15 rocks

The hokey pokey trap is a large trap with a spiked ball swinging down at enemies. Like all other traps, it must be reset after use. It seems that cannibals may be able to use them as leverage to get over defensive walls, so they shouldn't be placed directly next to them.

Silent Alarm[ | ]

  • Crafting requirements: 13 sticks, 8 bones, 1 rock, 1 skull, 1 wire, 1 radio

The silent alarm is a trap that activates a radio once triggered, giving the player a heads-up when enemies are nearby.

Leaf Trap[ | ]

  • Crafting requirements: 20 leaves

The leaf trap can be manually set on fire with molotovs or fire arrows. The trap does not do anything on its own.

Explosive Tripwire[ | ]

  • Crafting requirements: 1 stick, 1 wire, 1 frag grenade

The explosive tripwire will detonate a frag grenade when the trap is triggered. The trap will disappear on use.

Molotov Tripwire[ | ]

  • Crafting requirements: 1 stick, 1 rope, 1 rock, 1 vodka bottle, 4 leaves

The molotov tripwire will cause the molotov cocktail to set off when triggered. The trap will disappear on use.

Misc[ | ]

Solar Panels[ | ]

Solar panels

Solar panels can be used to power a light bulb along with several structures. The panels must first be placed on a surface and then connected with wire.

Light bulb[ | ]

The light bulb is a light source powered by Solar Panels. They can be found across the map, mainly in caves and bunkers.


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